Saturday, November 21, 2009

BP24_2009114_PersonalizedLearningEnvironments



Personalized Learning Environments
The standardized one-size-fits-all educational solution does not work for everyone anymore. There is an expectation by today’s learner that each student’s individual needs should be attended to and accommodated. This is a very different paradigm than the traditional educational model. Whether factoring in multiple learning styles or differentiated capabilities, playing to each student’s strengths is the new mode for education. Maintaining student engagement in the educational topics at hand, despite their attention spans and interests that may distract or lead them elsewhere, is the top goal of education today.

One way to accomplish this is by setting up a Personalized Learning environment, a customized portal to the information that is targeted to each student’s individual preferences. This allows each person’s best methods to be implemented, so all have their own ways of accessing the information.

Our Education class example had all students setup an iGoogle portal to a set of very specific criteria. The specifications gave explicit instructions so each student could have a setup with both recommended and required components that would cover all needs within the scope of the class. Rather than being a free-for-all of personal expression, there was structure provided, with individualization of colors and themes allowed.

While the goal of a PERSONALIZED learning environment is to have each individual custom-tailor it to their own needs and preferences, if TOO unique it cannot easily be tracked and monitored by an instructor. Students could be given more leeway to explore which components were relevant to them, and to explain why each was chosen for inclusion. Whether to enforce coverage of necessary components or to facilitate grading, some guidance and structure in the setup of Personalized Learning Environments would be recommended.

Now that I am aware of this PLE component of education, I’m seeing it’s use in more and more places. The offer of a personalized portal is becoming ubiquitous online. iGoogle is the example that we used for ourselves in class, but many other customizable home page options are being offered. My new AT&T phone service offers a “landing page” at www.att.net, which can be configured to your ideal setup. Like sports? All sports? No sports? You can choose the live feed of news and information offered to you as a first-step onto the internet. Yahoo has MyYahoo, MSN allows you to customize your home page, even eBay has My eBay.

By translating these PLEs as personalized but structured information portals into the education arena, we will be able to start to customize education and thereby serve the individual learning needs of each student.

Sunday, November 15, 2009

BP23_2009112_Discussion Board_Media Literacy







Retroactively posting Discussion Board entry to blog:

Week 2 - Media Literacy - Discussion Board 2






Considering the quote above, what exactly does it mean to be literate in today’s society? How are we, as educators, going to ensure the students we are sending out into the world have an understanding of the messages they are receiving as well as what messages are being sent to others as they create new media and communicate with the world around them? 


Discuss the concepts you think are most important for learners today to understand.
Content and presentation have always been linked, with the content being critical and the presentation often being just a delivery method. In the past, presentation may have been an afterthought of standardized typeset black words on white paper, but now it is more important than ever. In today’s multi-media environment, words and pictures are not the only aspects of our information being presented to the world. We now also have audio and video, which contribute tone-of-voice and visual context adding additional layers of meaning, which may also make the content more complex. The addition of online presentation formats may mean that technical factors of resolution, navigation, color gamuts, download speeds and file formats, will add to the impression – positive or negative - of your digital content.

Understanding the separation of presentation and content aspects, such as in standardized XML formats like DocBook, are going to be critical for information to be “neutralized” and portable seamlessly across platforms and media formats. (Muellner, Walsh)

If it were YOUR school, what would you make sure your students understood about literacy and why would you choose those concepts?
In my digital design school, control of the “language of screens” as the delivery method – whether a computer monitor, kiosk, or handheld device - would have to be mastered to ensure clear communications with the user. This responsibility of the creators of the information will ensure that the users of the information get what they need. An important facet of HCI (human-computer interaction) is the securing of user satisfaction (Wikipedia) I would want students to understand the subtleties of interface design and how clarity of navigation supports the ability to find and understand information. The study of HCI, also referred to as man–machine interaction (MMI) or computer–human interaction (CHI) crosses cognitive psychology, behavioral science, computer graphics, human factors, communications and interface design. This is key for successful communications, no matter what the content.

References:
Center for Media Literacy. (2008). Retrieved November 8, 2009 from, http://www.medialit.org/



Muellner, L and Walsh, N. (2008, August 12). What is DocBook? O’Reilly Media. Retrieved from http://www.docbook.org/whatis

Wikipedia. Human-computer interaction. Retrieved 08 November 2009 from http://en.wikipedia.org/wiki/Human–computer_interaction

BP22_2009111_Discussion Board_Anti-Teaching


Retroactively posting Discussion Board entry to blog:

Week 1 - Discussion Board - Anti-Teaching

• Based on the assumption that the educational systems as we know them do not work for the vast majority of the students moving through them, what would work?
I am unsure about the validity of the statement that "the educational systems as we know them do not work for the vast majority of the students moving through them". Traditional learning systems do their best to deliver the bulk of information to the majority of the learners in the most efficient and effective way possible. This is usually in the format of a group lecture, where all students are receiving the same information at the same time. This may no longer be practical, as the learning results are not as high as desired overall for the group. Now that we have available methods to easily and reasonably deliver more customized solutions, sending more targeted information to each individual student is possible, and may be more effective.

• Are virtual learning environments with course management systems the answer?
Personalizing the learning environment for each student, or allowing this individualization, poses significant challenges for the instructor and the school system. A prime example is our own experience in this class. Our “Personalized Learning Environments” are structured by the teacher in order to facilitate and simplify the evaluation and grading of these student portal sites. While some individualization is allowed (colors/themes, additional widgets/gadgets), the bulk of the setup has been pre-determined and standardized. Keeping a coordination between the “official” and “personal” learning environments will be an ongoing challenge.


• What about PLEs and Web 2.0 tools? Is technology itself enough?
I think that having too much individuality in designing one’s own learning environment creates too much open-ended choice, and not enough instructional guidance and direction. Similar to school uniforms, which take an element of choice out of the student’s experience, they also remove those decisions and distractions from a student’s preparation for school and minimizes interactions (fashion, style, preference) that might distract attention from school-related topics.

• What are the key components you would include in new schools?
For new schools, staying as current with 21st century technology tools that are used outside of the education arena in homes and workplaces is a critical factor to student success in having an integrated learning opportunity both within and outside of classes.

• What are the key components for 21st century schools and “learning beyond the test"?
Critical thinking and decision-making skills should be the goals for modern schools to build students that are well-equipped for life outside of the classroom.



BP21_2009113_socialmediatoolsweek


This week has been designated as International Social Media Tools Week!

There will be a virtual industry conference introducing the top social media tools for business, which will showcase the newest and most compelling Social Media tools from around the world. All speakers are active social media practitioners, and the sessions are all about how to use social media in business, including best practices. This fully-online event is sponsored by Social Media Academy - Education and Research Institute for Applied Social Media. See http://www.socialmedia-academy.com/index.cfm for information.

While definitely geared to a corporate audience, there is sure to be relevant information in many of these presentations that can be adapted for educational uses.

For example: Thursday Nov 19: Social Media Reporting and Analytics tools. These sessions may give ideas on how to track student and/or parent involvement in the social networks for participation, grading, and feedback purposes.

Check out Tools Universe at http://www.socialmedia-academy.com/html/toolslist.cfm for a list of over 150 links to Web 2.0 tools. As the site says: "The following list may give you some interesting links to social media tools you may find helpful. Most of the places and spaces are suitable for social media business purposes. We did not list any game or dating networks."

Get a free virtual "ticket" by registering at http://www.socialmedia-academy.com/html/toolsweekregistration.cfm

BP20_2009113_one_minute_message-diigo

One Minute Message: Diigo






The name "Diigo" is an abbreviation for 
Digest of Internet Information, Groups and Other stuff. (http://www.diigo.com/about). 
Focused on helping its users to "Research, Share, Collaborate", Diigo is a shared tagging site that allows overlaid comments and markup as well as social bookmarking for web pages by using a "Super Bookmarklet"! This system is facilitated by installing a "Diigolet" plugin with a simple drag-and-drop onto the Bookmarks Bar, which works within the browser to give ready access to the diigo features while you are surfing the net.



The annotation features include the ability to highlight text or add sticky notes anywhere to a page. Because these virtual ways of adding notes and markup parallel the physical methods of highlighter markers and Post-It notes, they will likely be familiar and comfortable methods for any real-world user to apply in a digital mode. These would be useful in a learning environment to create a study guide for later review, or as research notations for future reference.

In an educational setting, the use of pre-agreed tags to coordinate within a class group would be a targeted way to share specific class-related topics either from the instructor or between students. In a group project setting, each person could contribute their own views to an existing web page, with the comments being visible to all who were invited to participate. This type of onscreen collaboration would help with compiling the viewpoints of all project team members into one location, and in the context of the original materials. Diigo snapshots of transitioning pages would ensure that the info is available online even after the source page has been changed or removed, to ensure stable lesson components.

Diigo can be valuable to create shared annotation and tag references for any personal, professional or academic use.


BP19_2009113_Discussion Board_Virtual Worlds_BenefitDetrimentAge




Retroactively posting Discussion Board entry to blog:

Week 3 - Discussion Board - Virtual Worlds






What are the benefits of virtual worlds in educational settings? Can they be used for any age group?
I agree with Telitha Lucier when she wrote: “The teacher needs to match the age of the student with the content of the virtual world.” Charles Mills also pointed out that “There are age appropriate sites available for everyone capable of manipulating the computer technology required to explore.”

For young children, a cute and fun virtual world can be a way to “trick” them into learning by making the lesson more like a game. Bright colors and animations keep their eyes (and hopefully their attention) on the screen.

For older students, a virtual world can be an enjoyable immersive experience that captures their imagination. Like the competitive and exploratory aspects of a scavenger hunt, it can be a more active and shared way of getting information than the passive process of reading a book alone.

For adults, I feel differently. Although I have seen examples of corporate sites in SecondLife, with virtual conference rooms and even gatherings around a pretend campfire, I see only a surface entertainment value to these. Rather than leveraging the engagement of the “digital native” twenty-something, it seems to be pandering to their short attention span and aversion to boring grown-up business activities like meetings and classes. Tempting them into participation by placing it into a virtual 3D game-like setting devalues the importance of the engagement.

Yes, a class session or a business meeting may be long, and you may get distracted, and you may not want to be there, and every moment of it may not be directly relevant to you. Couching that required reality in the context of a virtual setting that resembles a video game seems like a novelty to get and keep the participants’ attention, which should not be required in a professional context. If the content is important and relevant enough for the adults involved, a spoonful of VR sugar should not be needed to make the medicine of onscreen meetings go down.

Will learning within virtual worlds somehow be a detriment to the educational processes? What do you think?
Critical aspects of human face-to-face interactions such as tone of voice and facial expressions are lost with avatar representations. Participants will be less empathetic and less responsive to inter-personal dynamics because they are not well represented in a virtual world. As Romel Muex wrote: “Children from ages 5 to about 8 are still learning socially appropriate behaviors for the classroom and functioning appropriately in a virtual education setting may be more than they could handle…”

Also, the overhead for equipment setup, environment build-out, training, implementation, and technical maintenance of virtual worlds may be too costly of an investment to be practical. As Van Manson wrote: “trying to figure out how much time is needed to introduce, learn, and use these virtual worlds can become very time consuming, considering that all you are going to use it for is a virtual field trip: seems a little much.”



References:

BP18_2009113_Discussion Board_Virtual Worlds_LearningEnvironment

Retroactively posting Discussion Board entry to blog:


Week 3 - Discussion Board - Virtual Worlds


How might you use virtual worlds in your learning environment?
Synchronous group collaboration is available in many formats online. I have used several forms of online group connections for business meetings, from WebEx and iChat and Skype to ConnectNow. These can include audio, video, text chat, polls, whiteboards, file sharing, and screen sharing… more than enough adequate ways to communicate.







I would not use a 3D virtual world in my corporate learning environment unless the physical dimensional space was a critical information factor to be shared, and there was no practical way to do it in a real-world setting. This may be due to time-zone and location differences of the participants, or due to the actual space being inaccessible, or even space being in development and not yet created. Architectural planning and real estate showings and location tours would be prime examples of relevant use of digital dimensional space. For these to be viable, the digital build-out would have to be accurate enough to be a reasonable representation in a scale and level of detail that makes sense for a valuable virtual world experience, which takes a major investment of time and effort that would have to be justified by enough critical use.

I would not use an avatar-based virtual world in my corporate learning environment. The “cute factor” of making a little pretend digital character to represent yourself seems to me to be a time-consuming distraction from any professional activities at hand. Visual impressions of others are definitely a relevant and contributory factor to in-person and avatar-based communications. Individualization of an avatar is valid way to express many aspects of personality. Consideration should be whether this adds to or detracts from the interaction and communication. Should avatars be required to be realistic? Should the fat people be fat, and the tall people be tall? Should any evidence of age such as grey hair and wrinkles be included or avoided? What about wardrobe, should “business casual” be enforced, or are wings and capes allowed? Should all avatars be undifferentiated in a default setup to be “fair and equal” as in a Harrison Bergeron context?



In most cases, I do not think that the logistics of navigating an avatar in a virtual world add to the value of a group meeting or shared class experience. Pretend walking, flying and dancing are cute and kinda fun. Bumping into each other or accidentally falling off the edge of a stairway/building/cliff are distracting. Getting everyone to where they need to be - from virtual Point A to virtual Point B - is necessary. Combining these is OK, as long as it doesn’t take up too much time and effort on the fun stuff or diversions of the inadvertent actions to get the necessary result. If the fun stuff is needed to keep the participants’ attention in the experience, it would be important to measure how their focus is differentiated between the fun aspects of the experience and the necessary engagement in the event.


BP17_2009113_Discussion Board_Virtual Worlds_Response






Retroactively posting Discussion Board entry to blog:








Week 3 - Discussion Board - Virtual Worlds


Van Manson wrote: 1.) – Field Trips: - a. The one area I truly like the thought of “Virtual Worlds” is in the realm of using them as a vessel to explore new and unreachable areas in the vain of a virtual field trip. Students of all ages are able to visit Europe, museums, islands, and any other destination imaginable all without leaving their seat in the classroom. That is truly awesome.


Clip art licensed from the Clip Art Gallery on DiscoverySchool.com


@Van - Taking a "field trip" through a virtual world - After visiting a location in a virtual world, what can I really say about the actual location it represents? I think about this whenever navigating through a virtual emulation of a real-world location. The broad strokes of structural objects and visual textures can be included, and sound effects can be added for ambiance in the setting. However, there is an extreme investment of time and effort needed to include realistic detail in a virtual world, and the limitations of the technology are that the virtual emulation will be an overview that barely approaches "real".

The successful field trip examples that I've seen in SecondLife have taken this inherent factor and used it to "represent" the location, without trying too hard to reproduce it. A university tour, showing the locations of all campus buildings, was useful because the dimensional relationships were practical usable information for the student to find their way in the real world. The details of the building materials or landscaping were non-critical to the information, so they were abstracted and minimized.

In contrast, a tour of Paris in SecondLife placed many of the distinctive historical sites unrealistically but conveniently close together, showing a menagerie of landmarks in a small area (surrounded, of course, by water). This seemed to me to be more of a showcase of the builder's skills in creating objects, and less of an accurate informational display about the featured area.

One virtual world aspect that I could appreciate is the sense of human-scale in relation to different 3D environments. Unfortunately, this is minimized by the tech needs of building within SecondLife as well as the user's ability to change the scale of their avatar.

Walking (virtually) past the digital Vietnam Memorial and realizing how far it extends, or walking (virtually) under the digital Arc de Triomph and realizing how tall it is in comparison to your human-sized avatar are valuable educational contexts provided by the dimensionality. To be able to perform the Tawaaf (circumambulation of the Ka'aba, walking around it seven times counter-clockwise) for a virtual Haaj in the SecondLife Islamic lands would be an important digital activity that most people could not do in real life. In contrast, the digital slave ship could not be made as small as its actual size - a significant aspect the virtual world was attempting to convey - because the standard avatars would not be able to enter it. Impressively large-scale real locations like Red Square in Moscow were truncated in size in their virtual representations, probably for practical navigation and rendering efficiency. And, the ability to be represented as a tiny fairy or a gigantic dragon takes the human-scale understanding out of the experience.

Being able to take on the native costumes and appropriate wardrobe of a virtual space - whether a different location on the globe, a different time in history, or a fantastic imaginary place - adds to the field trip visitor experience. Putting on a StarFleet uniform in the Star Trek Science Museum or wearing a virtual burka in the Islamic areas adds to the immersive effect.

In trying to reproduce details of a real-world site within the limitations of the technology, it is inevitable to have compromises of accuracy. Representing only key aspects of an area gives better communication of the VR intent. In the meantime, a virtual visitor can only experience the aspects of an emulated location that the builder has provided.



References: 
Discovery Education. (2008). Field Trip. [Clip art]. Copyright © 2000 Discovery.com, Inc. Originally published by Discovery.com, Inc. Clip art images Copyright © 1998 Mark A. Hicks. Originally published by Mark A. Hicks. Retrieved from http://school.discoveryeducation.com/clipart/clip/fieldtrp.html
Discovery Education. (2008). Laptop Thinking. [Clip art]. Copyright © 2000 Discovery.com, Inc. Originally published by Discovery.com, Inc. Clip art images Copyright © 1998 Mark A. Hicks. Originally published by Mark A. Hicks. Retrieved from http://school.discoveryeducation.com/clipart/clip/laptop3.html

BP16_2009113_BlogComment-KSReyes_diigo

Response to KSReyes posting a slideshare review of Diigo:

Social Bookmarking for Educators with Diigo

Check out this SlideShare Presentation:

POSTED BY KS REYES AT 1:36 PM

1 COMMENTS:

cmykrgb said...



Thanks for posting this link to a slideshare presentation about diigo.com. Similar to delicious.com, it is a great way of applying bookmarks and keyword tags to web pages. Like layers.com, it is a simple way to markup and overlay information onto a web page, all of which can be shared. Being able to annotate text online with both highlights and sticky notes connects these aspects of diigo in a familiar way to the traditional non-digital ways to markup written content for future review and reference.

BP15_2009113_BlogComment-PicksArtTricks_Repper

Response to PicksArtTricks review of Repper.com:

BP#12_2009/11/3_Web2.0tool_Repper




Repper is a most amazing tool. It will take and make a pattern out of any image that you place into it. My example photo is of my printed name, Lori L. Pickering. The Repper tool will take a square section of your image and repeat it, making a beautiful pattern.
You can manipulate the design by moving your placement square or you may change the pattern type. It is surprising how different the patterns are. The section square may be moved and the patterns will morph into stunning and amazing designs.
You may embed your pattern into your social profile background.
All designs can be used publically under the Creative Commons license for non-commercial use.
You can follow Repper on Twitter or subscribe on your blog feed. In ETC, this would be a cool way to create blog pictures. It almost has a “hidden picture” feeling to it, because you will be amazed to see what the image originally is. It feels and looks like those extreme close up photos and when the camera is pulled back you are surprised the see that pattern was created from someone’s face!

I do have more to explore in Repper, but I am already thinking of cool ways to use this tool in the art class. First off, the idea of teaching the art principle of Repetition with this tool is a perfect fit. From simple to complex images, my students could create brilliant patterns for printed book covers in bookmaking. For patterns used in graphic design or web design, Repper is also a perfect fit. The students’ as well as the teacher’s imagination will be captured by the beautiful designs.
I even thought that by using a black and white line image or a hand drawn design, the pattern could be printed out and use as a coloring sheet for color themes, warms and cools.
I will be using this tool in my own artwork, lesson plans and my web-work. It is really fantastic!






cmykrgb said...


I checked out this tool, and saw that there were only two different pattern repeats available (square and wedge). This could be a great introduction to plane symmetries, which are two-dimensional repetitive patterns. There are 17 possible mathematical classifications of these "wallpaper groups" based on how the repeating parts of the pattern are reflected, rotated, or slid in symmetrical ways. See: http://en.wikipedia.org/wiki/Wallpaper_group  After a quick visual introduction by creating an interesting pattern using one of their own uploaded images, students could be asked to identify the mathematical classification of both repeat options available in Repper.

BP14_2009113_BlogComment-CMatthies_Mutapic

Response to CMatthies review of Mutapic.com:



BP_20091115_NewWeb2.0_tool_post






Mutapic.com is a web 2.0 tool for art students or graphic design students. This tools takes two images and will morph them together. The application then has various tools that allow for manipulation of the morphed design, giving numerious outcomes for the possible design.













How one could use this in the classroom would be as a tool for a lesson on Logo Design. Students could use the images, shapes, icons or symbols available on the application or they could import new images to work with for their design. This lesson could be organized as small group or individually developed projects.
The small group approach would promote collaborative learning concepts and citizenship in the classroom. This lesson would extend beyond just that of design development, but socialization skills and teamwork. Concepts traditionally thought to be fostered in athletics. This lesson would also use technology applications that would foster skills the 21st century learner needs to be productive in our future society.





Blogger cmykrgb said...





Mutapic is a very descriptive name in that this tool Mutates Pictures! YIKES! I think this tool could be a fun way to generate a visual mash-up of combined images, and a good randomized concept generator that can trigger design ideas to explore further.

I can see Mutapic being used illustrate both similarities and differences in the source pictures, and start discussions about how the ways that images are combined can change the meaning and impact of the result.
November 15, 2009 8:26 PM

Sunday, November 8, 2009

BP11_2009112_Web2.0Tools_kuler










Review Web 2.0 Tools: kuler

http://kuler.adobe.com/






Kuler is a dynamic color-theme generator. It uses structured methods of color relationships and/or intuitive methods of visually choosing colors from an image or spectrum color wheel. The visual color information is easy for anyone to access, and very intuitive to use without knowing any code or specifications. The technical color information is useful cross-media data for print designers and web developers, and works well as a conversion tool between formats. 


Main sections of the kuler website include ThemesCreate: From a Color and Create: From an Image


The community features let you browse the color themes posted by others for creative inspiration or share your own color themes with a team. Tags posted by the color theme creators make them keyword searchable. Comments and star ratings are enabled, and the number of downloads is tracked so that the themes can be ranked by popularity. There is even a Community Pulse area that visually shows the popularity of all colors by how many times they have been included in a theme.





There are many benefits of this free color-palette-generating service in that it is cross-platform (Mac or PC), cross-media (print or web), and it offers both visual and technical information for design and production. Kuler functions are also built into the InDesign CS4 and Illustrator CS4 applications of the Adobe Creative Suite software. A drawback of kuler is the need for a separate Adobe I.D. registration to use online, as well as a Flikr account to upload images because the Color Extraction feature can only access images uploaded to Flikr. Color Extraction has difficulty with CMYK-mode images, and this feature does not support color management, so associated color profiles of uploaded images will be ignored.


kuler could be used in a classroom lesson for design inspiration, print or web color gamut specification, or understanding relational color theory.


Help and more information about Kuler is available at http://kuler.adobe.com/links/kuler_help.html

BP12_2009113_Web2.0Tools_pictaculous

Review Web 2.0 Tools: pictaculous

http://pictaculous.com/













As part of the Free For All series of posts on Creative Pro.com, Pariah Burke recently reviewed the color palette generator at Pictaculous.com, writing:
Generate Color Palettes from an Image




When I first saw this freebie, I nearly passed it by. It analyzes a photograph and generates a color palette file comprised of the colors complementary to those in the photo. "Eh," I thought. "Anyone can build a palette of colors in a few minutes with the Eyedropper tool and Color panel." In the interests of being thorough, however, I gave the Pictaculous palette generator a try, and it really surprised me with its utility.

I uploaded a photo of a pier at sunset, and within seconds Pictaculous returned a nice selection of five colors, along with related color suggestions from Kuler and ColourLovers. It then let me download a Photoshop .ACO swatch file. Try it yourself! (Burke)



So, I did try it myself. Pictaculous led me through kuler (reviewed here)  and on to ColourLover. While it seemed very simplistic, the connection from your own image to another person's themes was quick and easy with an immediate visual cue of the color groupings. The image could be directly uploaded without going through any other sites or using other tools, and the direct download of an Adobe Swatch File (in .aco format) took only a single click. The Share This Tool and Digg This buttons prompt the user to share this technology with others.



Thanks to Pariah Burke and CreativePro.com for posting these freebie creative tools.


References:
Burke, P. (2009, September 23). Free For All: Harvest These Freebies, CreativePro. Retrieved from http://www.creativepro.com/article/free-all-harvest-these-freebies

BP10_2009112_Flickr_lessons

Using Flickr in Educational settings


http://flickr.com/






In searching for classroom lessons related to Flickr.com, I found many good ideas for quickly and easily building slideshows of Flickr images based on key words, which could be used as an automated image backdrop for a lecture. While this is a simple way to build a rotating panel of images, it is risky because there would not be the opportunity to screen for incorrect tags or inappropriate images. This may cause a sudden and unexpected distraction from the presenter's flow to the audience, where the out-of-place image would disrupt rather than support the presentation. Also, this process relies on user tags being applied to images, which may not be available for some more esoteric or abstract keywords and topics.

If I was a teacher and if I had a classroom, I would try out some of the following lesson ideas using Flickr images:

  • The obvious start is to have students create their own Flickr.com accounts, and upload their own images to share with their classmates and with the world!
  • Another idea would be to have students search for posted Flickr images based on keyword topics from current study areas. Science and social studies may be easier to find images for, because there are many literal descriptive objects available to photograph. Math and philosophy topics may be more difficult to find images for, as the photographer would have to represent some kind of an association or analogy for these more abstract ideas.


I joined the group [One Letter] which has members post square photos that are single alphabet letters. These can be searched and sorted by character, and can be used as initials, as drop caps, and to build words in a ransom-note kind of style. There are several ways that this could be used in different academic areas:

  • for photography, to take and post pictures of different letterforms to the One Letter group on Flickr.com, indicating the font if possible.
  • for typography, identify the pictured typeface and determine its identifying features.
  • for graphic design, compare photos of signage to photos of posters for text being used in a display context. Describe how the three-dimensional aspects add to the impact of the letterform as it is being used, as compared to a two-dimensional representation.
  • for language arts, find an appropriate visual image to use as a title cap or chapter drop cap, so that the colors, style and context of the letter image contribute to the tone and feeling of the writing. Choose one best and worst example for each instance, pick letter that is a very good fit, and one that is not a good fit at all. Describe why the visual aspects of the letter image contribute to or detract from the written content.
This site uses the One Letter Flickr feed to dynamically build and visually represent typed messages. Users can submit a message that can be viewed privately and send it to an email address. If the message is tagged to be viewed by everyone, it is then added to the rotation of messages on display. This is an easy way to generate randomized letter-image phrases, but the messages are not screened so may be inappropriate for school or professional use.




BP9_2009112_one_minute_message-layers.com

One Minute Message: Layers
http://layers.com/








http://gallery.me.com/cathy_palmer/100023


I found this great online communications tool thanks to Van Manson II who posted about it in his blog here. Layers.com allows you to add another set of information overlaid on top of any web page. This allows additional instructions/directions and navigation assistance to be included in the setting of the original page. Similar to Diigo to be reviewed later, this process allows your markup to be persistent any time you revisit the page without interfering with the original content. of the source site.


As Van describes:
This gives your audience the ability to see what it is you what them to view of the website and they do not have to go back and forth between an email and the link that you have sent them to view. (Manson)

What a great way to provide integrated instructions in context!


Because this system provides overlays to existing content, it can be almost universally relevant and applicable for any topic in any setting that would benefit from additional guidance or comments. There are no permissions needed from the source site and the intellectual property of the original site is protected, within the limitations of the layers.com usage agreement. In a teaching setting, this can be used to provide a detailed step-by-step process with sequential steps outlined in a overlaid layer. In my own training I can use layers.com to guide students through any onscreen login and eval process more easily.

References:

Manson, V. (2009, November 5). BP12_2009112_CommentOnLayers. vmansontechblog. Retrieved from http://vmansontechblog.blogspot.com/2009/11/bp122009112commentonlayers.html